
Here we've got the master manipulator here for the foot. Now, the feet themselves have some interesting controls. We also have similar controls for the elbows on the character as well. We also get a knee control, so if I basically move the character down, you can control the direction of the knee. If you select this and move it into IK mode, you'll notice that we get some additional foot controls. And this allows you to rotate the joints. And this is true for all different joints of the character. When the controls are like this, it's forward kinematics. So, if I select this control here, this FKIK control and drop it down. Now, we have inverse and forward kinematics for the feet. By default, the foot is in inverse kinematics. If you zoom in here, you'll see we have a control here for the foot and this basically is your foot position. So we can actually move the character around. If we select this big control here, that's basically just the master mover control. So, let's go ahead and run through some of the basics of the rig.

And these are very capable rigs that you can use for lots of different types of animation. So, these might not be a typical cinema 4D rig but they match the course. So, these rigs are basically engineered to be as close to the other rigs that we're using as possible so that way you have the same controls. Or, if you want, you can follow along with what we are doing. Now these are just rigs that you can use to create your own animations.

If you're a Cinema 4D user, we're supplying two rigs for this course.
